| The
Sims cheat
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the
game memview
Start sim logging sim_log begin
Swap the two house files and updates families
swap_houses
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using
the keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in
person control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations,
suits and skins reload_people
Trigger sound event soundevent
Hear your Sims say "I hate you" word_say_ihateyou
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Enable cheat mode and enter klapaucius;: or rosebud;:
as a code. Then hold [Enter] so that "No
such cheat" begins to flash. Keep the key
held to gain up to 99 million simolians. Note
you can replace : with any invalid character in
the cheat.
Once you reach 9,999,999 simoleons, it will stay
that way for the rest of your game.
Easier repeat cheats:
To make it easier to repeat a code, such as the
money code, first enter the code, then make a
mistake after what you have repeated. For example
enter the money cheat, then enter !;!;!;!;!;!:
(note the colon at the end instead of a semi-colon).
The game will respond "Sorry, invalid cheat"
but you will have the amount that you requested.
When you click "OK", the cheat will
still be at the prompt. Press [Enter] again and
click "OK" for another repeat of the
cheat you entered. Note: The game will exit if
too much money is accumulated.
To get the cheats to work type CTRL+ALT+SHIFT+C
then type them in.
KLAPAUCIUS - Gives you 1000 Simoleons
WATER_TOOL - enables the water tool
INTERESTS - Views selected Sims personalitys that
aren`t listed in the menu
AUTONOMY - (Values 0-100)-How much the Sims think
on their own
GROW_GRASS - (VALUES 0-150)-
MAP_EDIT ON - Self explainitory
MAP_EDIT OFF - Self explainitory
ROUTE_BALLOONS ON - Self explainitory
ROUTE_BALLOONS OFF - Self explainitory
SWEEP - Shows the "ticks" in the game
(Values on/off)
DRAW_ALL_FRAMES - Self explanitory
TILE_INFO - Self explanitory
SET_HOUR - (Values 1-24)
SIM_SPEED - (Values -1000 - +1000 )
!;!;!;!;!;!;!;!;!; - Repeats the last entered
cheat (TIP: Type the following to fill the whole
chat window and then press enter this gives you
30,000 Simoleons or if you want type !; as many
times as you want and it will repeat the last
code entered)
! - Repeats last cheat code entered
bubble_tweak [z offset] - sets the z value used
to offset the thought bubbles
draw_all_frames - draw all animation frames, without
skipping to keep up
draw_floorable - turn the floorable grid on and
off
draw_routes [on|off] - draw colored dots on selected
person''''''''''''''''''''''''''''''''s path
edit_grass [increment] - turn on mode for editing
grass tiles. increment sets number value by which
to change the grass
history - writes out the family history of the
current family. if file is not specified, the
default is used
log_mask [mask] - sets the event logging mask
move_objects - turn on or off allowing the user
to move any object
prepare_lot - checks for required objects on the
current lot and deletes come and see me objects
preview_anims - turns on/off animation preview
mode
rotation [0|1|2|3] - set absolute world rotation
route_balloons - turn on or off the display of
routing debug balloons
sim_log [begin|end] - start and stop the sim logging
xyzzy - say "xyzzy"
Fast Money
Bring up cheat mode and enter the "klapaucius"
code. The bring up cheat mode again and enter
"!;!;!;!;!;!;!:!;!" (you may add up
to 60 total).
Are you tired of allways need to write a code
down nine times to get much money here you could
make faster money!!!
You all ready know that you can put !;!;!;!;!;!;!;!;!;!;!;!;!
in the line, but when you cant make more of them
( !;!;!;!;!;!;!;!;!;! REMEMBER TO DELETE THE LAST
>!< and then prees a button.
THEN YOU SHOULD JUST HOLD THE ENTER DOWN IN ONE
MINUTE WOALLA ALLMOST 2,222,222$ you could hold
the ENTER down in more time and get really much
money THEN YOU DONT NEED THE DOWNLOAD A TRAINER
TO GET FAST MONEY......
Garbage Bag of Holding
In the early stages of The Sims life time is often
wasted emptying the trash and bringing it to the
curb. I found that if you fill the cheap 30 simolian
trash barrel you can order your sim to empty it
and just as they remove the bag cancel the order.
Then order them to pick up the mess that they
just made and they will return the full bag to
an empty barrel, which will now be empty. Do this
every time it fills and trash need never be brought
outside to the curb again. This saves a lot of
time.
Cheat mode:
Press [Ctrl] + [Shift] + C during game play to
display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate
the corresponding cheat function. Note: Enter
[Exclamation point] at the prompt to repeat the
last cheat entered. Enter a [Semi-colon] between
codes to enter multiple codes at the same time.
Additionally, most of the codes will only work
with the unpatched version of the game.
Result Code
1000 Simoleons (unpatched game version) klapaucius
1000 Simoleons (patched game version) rosebud
Add new family history stat to the current family
hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found write_destlist
Architecture tools automatically set the level
as needed auto_level
Automatically import and load indicated FAM file
import
Automatically load indicated house, no questions
asked house
Check and fix required lot objects prepare_lot
Completely flush app to VM file when running Windows
NT flush
Crash game crash
Create moat or streams water_tool
Create shrunk_text_#.bmp files shrink_text
Create-a-character mode edit_char
Display personality and interests interests
Draw all animation frames disabled draw_all_frames
off
Draw all animation frames enabled draw_all_frames
on
Draw colored dots at each person''''''''''''''''''''''''''''''''s
origin draw_origins
Dump entire memory to core_dump_[date:time].txt
core_dump
Dump selected person''''''''''''''''''''''''''''''''s
most recent list of scored interactions to a file
dump_happy
Dump selected person''''''''''''''''''''''''''''''''s
motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs
for social interactions debug_social
End sim logging sim_log end
Execute "file.cht" file as a list of
cheats cht
Floorable grid disabled draw_floorable off
Floorable grid enabled draw_floorable on
Force an assert for testing assert
Log animations in the event log window log_animations
Map editor disabled map_edit off
Map editor enabled map_edit on
Move any object move_objects on
No tutorial object generation when tutorial house
is loaded tutorial off
Prevent web browser crashes browser_failsafe
Preview animations disabled preview_anims off
Preview animations enabled preview_anims on
Programmer stats tile_info
Quit game quit
Read in behavior tuning constants from Tuning.txt
#import
Rebuilds entire control panel/UCP from scratch
rebuild_cp
Refresh the BMP_ resources for all people whose
IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters refresh_textures
Restore tutorial restore_tut
Rotate camera rotation <0-3>
Routing debug balloons disabled route_balloons
off
Routing debug balloons enabled route_balloons
on
Run series of random operations on unhoused families
fam_test
Save currently loaded house save
Save family history file history
Say "plugh" plugh
Say "porntipsguzzardo" porntipsguzzardo
Say "xyzzy" xyzzy
Selected person''''''''''''''''''''''''''''''''s
path displayed draw_routes on
Selected person''''''''''''''''''''''''''''''''s
path hidden draw_routes off
Set event logging mask log_mask
Set free thinking level autonomy <1-100>
Set game speed sim_speed <-1000-1000>
Set grass change value edit_grass :
Set grass growth grow_grass <0-150>
Set lot size lot_size
Set maximum milliseconds to allow simulator sim_limit
Set sim speed sim_speed <-1000 - 1000>
Set time of day (unpatched game version) set_hour
<1-24>
Set z offset for thought bubbles bubble_tweak
Sets the neighborhood directory to the path
Sets up the borders of the lot with non-editable
flag. Requires rotation lot_border
VISIT THE SIMS FORUM
Sets whether menu items appear for in use objects
allow_inuse
Show memory view window in debug builds of the
game memview
Start sim logging sim_log begin
Swap the two house files and updates families
swap_houses
Ticks disabled sweep off
Ticks enabled sweep on
Tile information displayed tile_info on
Tile information hidden tile_info off
Toggle allowing visitors to be controlled using
the keyboard visitor_control
Toggle assets report report_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode cam_mode
Toggle display of unavailable interactions in
person control menus all_menus
Toggle music music
Toggle object compression in save file obj_comp
Toggle quaternion transformations quats
Toggle sound log window sound_log
Toggle sounds sound
Toggle web page creation html
Total reload of people skeletons, animations,
suits and skins reload_people
Trigger sound event soundevent
Hear your Sims say "I hate you" word_say_ihateyou
Write out an RTE file every time a route is found
write_routes
Write out behavior tuning constants to Tuning.txt
#export
Enable cheat mode and enter klapaucius;: or rosebud;:
as a code. Then hold [Enter] so that "No
such cheat" begins to flash. Keep the key
held to gain up to 99 million simolians. Note
you can replace : with any invalid character in
the cheat.
Once you reach 9,999,999 simoleons, it will stay
that way for the rest of your game.
Easier repeat cheats:
To make it easier to repeat a code, such as the
money code, first enter the code, then make a
mistake after what you have repeated. For example
enter the money cheat, then enter !;!;!;!;!;!:
(note the colon at the end instead of a semi-colon).
The game will respond "Sorry, invalid cheat"
but you will have the amount that you requested.
When you click "OK", the cheat will
still be at the prompt. Press [Enter] again and
click "OK" for another repeat of the
cheat you entered. Note: The game will exit if
too much money is accumulated.
HINT
Quick navigation:
Hold [Alt] and press the cursor keys to navigate
quickly.
Shade:
Press S during game play to get the shade in the
house.
Hidden cartoon:
When you insert the game CD-ROM and it asks whether
you want to start or visit various web sites,
move the pointer over the gray Maxis symbol in
the bottom left corner. It will change into colored
text. Click on it to see the hidden cartoon.
Real music:
Note: This trick requires a music recording/downloading
program. Record/download the music of your choice.
After that save the music files to The Sims game
in the path "/Maxis/The Sims/Music/Stations/"
followed by "Rock", "Classical",
"Latin", or "Country". This
can also be saved so that the TV plays the music
by selecting the "SoundData/TVStations"
path instead of "Music", then choosing
"Mystery", "Romance", "Comedy",
or "Action".
Full need meters:
Sit your Sim on a couch and enable the move_objects
on code. Go to build mode and delete the couch
when your Sim is still on it. Return to live mode
and time will go into fast forward as if you were
sleeping (if there are no other Sims currently
in the family). Then, click on the Sim's face
at the bottom of the screen and everything but
your bladder will go up all the way. Note: At
times one skill point for body may be lost. This
may also cause your Sim to lose job skills.
Hint: Keeping need meters full:
If you are having troubling making sure your Sims
bars do not drop too low, pause game play, then
tell your Sims what they need to do. When you
resume the game you will not have to worry about
trying to get your Sims bars full.
Hint: Easier relationships:
Create a family with a male and female adult that
are of the same category (such as Virgo and Virgo)
and move them into a house (or created house).
Immediately after selecting live mode make them
kiss approximately ten times in a row to set their
relationship meter to be 100. If you continue
kissing the female should ask to have a baby.
You can make a room especially for the parents
with no doors. Use the move_objects on code and
put the parents in a room with no doors. If you
want them to have a baby, have them kiss a few
times (not necessarily ten) and she will ask about
the baby
Hint: Friendship/lovers:
If you are trying to get a Sim to like another
Sim, and you want to propose, sometimes the game
will respond "I Can't think on an empty stomach".
Before the Sim arrives, make a meal. If it gets
late, delete the doors, then they cannot leave.
Hint: Faster skill:
Select the create a family button. Create three
to eight kids (boys or girls). When you finish
creating, change the kids into adults. Then, click
the finish creating button and move in them into
any lot. You will find that your characters will
already have skills. Some will have full skills
such as cooking, etc.
Hint: Selling the dead:
This is a useful trick if you had a Sim die. When
Sims die, they leave an urn or a gravestone behind
them which your Sim will mourn for 24 hours. After
this time you can pick it up in furnish mode and
sell it. You only get about 3 to 10 Simoleans
for it, but it is better than turning your garden
into a cemetery.
Hint: Get outdoor items indoors:
Use the following trick to place a grill, playground,
basketball court, or other outdoor items inside
your house. When building your house, leave part
of the wall open. The CPU will consider that room
as part of the outside. Place your outdoor item
in the room, then close the wall. Note: This only
works in one room at a time.
Hint: Magic garbage bag:
The following trick saves the time needed to take
the garbage to the street. Buy the 30 simolian
garbage can. Order your Sim to empty it, then
cancel the order just as they remove the bag from
the can. Then, order them to pick up the mess
that they just created. Your Sim will return the
full bag to an empty can. Repeat this each time
it fills and trash will never have be brought
outside again.
Hint: Keep Sim sleeping:
If your Sims are asleep and you do not want to
disturb them with a loud noise that coming from
the television or something, enter build mode,
delete the object that is making noise, and buy
a new one.
Hint: Double phone message:
Place more than two phones in your house and wait
for the phone to ring. Direct two of your Sims
to answer different phones. By doing this, two
messages will appear for each of your Sims. Sometimes
the game will even offer some generous amount
of money.
Hint: Keep baby easier:
To keep a baby without social services taking
it away, just have one of the parents (the person
in the lower rank of their job is recommended)
to miss work two days in a row to get fired. They
can now pay 24 hour attention to the baby.
Hint: Another chance with the baby:
If you want to keep the baby after it is to be
taken away. wait for the social worker to show
up. Before she goes inside, enter house edit mode
and delete all the doors that lead into your house.
A screen saying you have a new baby will appear
and prompt you to name it.
If your baby gets neglected and the social worker
appears, quickly pause game play. Enable the move_objects
on code and enter build mode. Select the hand,
pick up the social worker, and delete her. A new
baby will appear in the middle of the room, and
you can re-name it.
Hint: Ghosts:
When someone dies in a family, and there are still
family members remaining, they will be haunted
by the ghost of the Sim that died.
Hint: Controlling ghosts:
To control a ghost, enter the tutorial house and
continue until Betty enters. Put in a series of
fireplaces (burn to death) or light bulbs (electrocution)
and move Bob out of the house. Block all the exits
and kill Betty. The game will announce that you
failed the tutorial and Betty's head will still
be on the control panel. Click it and her ghost
will appear. If one action is done, or you wait
too long, she will disappear (you can get her
back). Try changing her clothes and taking baths.
Note: This may not work in the patched version
of the game.
Hint: Naked Sim:
Enable the move_objects on code when your Sim
is inside the shower, when there is no pixelated
censor. Then, move your Sim/shower to somewhere
in the house and you can see your Sim naked.
As soon as a Sim enters the shower or bath, go
to build mode and use the hand tool, to remove
the shower or bathtub from the bathroom. The Sim
will continue to shower or bathe, but they will
be bare without the pixelated censoring.
Hint: Naked Sim in hot tub:
If you have a Sim with an Outgoing rating of 7
or more, he or she will go in the hot tub naked.
The first person to go in will cause an impact
on all the rest. If the first person goes in naked,
the rest also will, even if their outgoing is
a 1. The reverse is also true -- if someone goes
in with a bathing suit, a Sim with a Outgoing
rating of 10 will also wear one.
Hint: Floating Sim:
Enable the move_objects on code. While your Sim
is asleep, enter buy mode and move the bed. Your
sim will be sleeping on nothing and their comfort
will continue to increase. This works also with
naps.
Hint: Comatose Sim:
Wait for your Sim to go to bed. Enable the move_objects
on code. In build mode, move your sleeping Sim
to a new location. He will have full comfort,
social and fun meters, but empty hunger, bladder
and hygiene bars while dreaming away alive, but
unable to wake up.
Hint: Never take out the garbage:
Buy the small blue 30 simolian garbage can. Whenever
it is full, sell it for 30 simolians. Then, just
buy a new one, and you will never have to take
out the garbage again.
Hint: Never miss work:
Enable the move_objects on code and put your garbage
can in front of the vehicle.
Hint: Full mood bars:
Enable the move_objects on code when your Sim
is sleeping. Enter buy mode and remove the bed
on which the Sim is sleeping. The Sim will disappear.
When you return to live mode the Sim will reappear
somewhere else in the house and all mood bars
will be at 100%.
If your Sim is very depressed, enable the move_objects_on
code and pause game play. Click on the Sim in
buy/sell mode and click the bottom of the screen
to delete him/her. Once deleted go to the live
mode and double clock the person's head icon to
go to where that Sim is located. Everything should
be close to full. Note: Wave the game immediately
before performing this cheat, or you will lose
any career changes or points you have earned.
Information in this section was contributed by
John C Bennett, MatrixChaser, Ryan Quinlan, Kevin
Cao, and Dan O'Rourke.
Enable the move_objects on code, then select
a walking Sim with a bad mood in the buy mode.
Then, "sell" the Sim. Go back to the
live mode and click on the icon of that Sim. Check
his/her mood and all except "Room" and
"Fun" will be full.
Enable the move_objects on code. Have your Sim
to take a shower of bath. When he or she is in
the shower or tub, pause game play and enter buy
mode. Click on the shower or tub and delete it.
Your Sim and tub/shower will be gone. Your tub/shower
will be gone permanently, but your Sim will be
walking around in your house somewhere else, usually
their room. Their "Energy", "Happiness",
and sometimes "Fun" will be almost full.
If you are having extreme trouble keeping a Sim
happy, usually when you cannot get their social
or room rating up and you are low on money, save
your game. Evict the family, then move them back
into the same house. Now you can start over with
a clean slate.
Buying multiple items:
When you are buying chairs or other items that
you require multiple numbers of, hold [Shift]
to repeatedly place the item where desired without
having to re-select it.
Hint: Never have the carpool leave:
Enable the move_objects on code and place the
mailbox on one side of the road and your outdoor
trash can on the other side; or put a wall across
the road. When the carpool appears it will not
get by.
Place your trash can in the way of the carpool.
It will just stay there and honk.
Hint: Less bills:
Keep an unpaid bill until the mailman delivers
the next set of bills. Pay the original bill when
your mailbox is filled with the next set of bills.
This should cause the bills inside the mailbox
to disappear.
Hint: Less time needed to pay bills:
When you get the bills, your Sim will normally
walk inside put it on a table before they can
be paid. Cancel the table action and that person
will put it on the ground. Click on the bill and
pay for it immediately.
Hint: Never pay bills:
Enable the "Move any objects" code.
Then, pick up the mailbox and erase it. Bills
cannot be delivered if you do not have a mailbox.
However, no one will know where you live. Visitors
will appear at your house, but just stand there.
You also will not be able to greet them.
Hint: Deleting garbage and bills:
Use the hand to pick up either a plate, trash,
or bills. Drag it over something on which you
cannot place it, such as a couch or a plant. Then,
press [Esc] and the object will disappear. This
is especially useful if you do not want to command
your Sims to clean up or pay the bills.
Hint: Cheaper wallpaper and floors:
Get money for old wallpaper before you paste new
wallpaper in a room. Sell the old wallpaper, then
paste the new. This also works on floors.
Hint: Free snack:
Have your Sim get a snack, and when he/she takes
it out, cancel it out before the money message
appears. Then, pick it up and eat it. You can
sell chips in buy mode for 15 Simolians, for a
profit of 10 Simolians.
Hint: Trade snacks for money:
If you need just a little money, enable the move_objects
on code. Have a Sim repeatedly get a snack, but
cancel it before they start eating. They will
put it on the floor. Then, enter buy mode and
click on it. A message stating "Press Delete
or click here to sell Chips for $15" will
appear. The snack only cost $5, so you get a $10
profit.
Hint: Free pizza:
Order a Pizza, and when the pizza man arrives,
do not greet him. Before he leaves, use the move_objects
on code to move the pizza out of his hand and
put it inside the house. Then, delete the pizza
man to save 40 Simoleons.
Hint: Get dressed faster:
When one of your Sims is eating, enable the move_objects
on code and take away their plate. They should
immediately get dressed and get on with their
day.
Hint: VR head:
Order a Sim to put on a VR helmet, then start
to tell him/her to do something else. The Sim
will have a head with a VR helmet.
Hint: Stolen vehicles:
Enable the move_objects on code to steal the carpool
car or schoolbus. Enter "Buy mode" or
"Build Mode". Use the hand to highlight
the car or bus. Move it onto a piece of land.
Slant down the land around the car or bus. If
done correctly, the vehicle will become stuck
and begin to honk its horn. Enter "Buy mode"
or "Build Mode" and delete the vehicle
to return to normal.
Hint: Hostages:
You can keep Sims hostage (kids, adults, FBI agents,
and people from the neighborhood) by making a
house with one door. Once people are in the house,
block the door by creating a pool around the house
as large as desired. You can also block the door
with stoves and other appliances.
Hint: Trap sim:
Have a Sim fall asleep on the floor. Enable the
move_objects on code and move the Sim under the
bed while sleeping. When they get up, they cannot
move anywhere unless you move them again or move
the bed.
First, greet someone or call someone you know.
Enable the move_objects on code and move the Sims
into a bed, so their body is intersecting the
bed and their feet are on the bottom. They are
now stuck. To free them, enter build mode, click
on the hand tool, and move them. While he or she
are stuck in the bed they cannot talk, unless
they were talking before.
Hint: Stop robberies:
While the robber is busy stealing all your items,
select some sofas or other big furniture and trap
him in a corner, or just pile it all around him.
If the police do not arrive and you do not call
them, the robber will remain stuck until he dies.
Note: All the items he was carrying will still
be lost.
If a robber is in the house, enter build mode
and wall him in. Enter buy mode and cover the
wall squares in burglar alarms. This should call
one cop for each alarm. However, do not worry
if this does not happen. The cop(s) will go up
to the wall and try to break in. Wall him/her/them
in. Then, delete a section of wall blocking them
from the burglar. Provide a door at the opposite
end of the cop enclosure to the burglar. The burglar
should be trapped and caught easily. You should
get a reward for the capture but your items will
be kept in evidence, as always.
Enable the move_objects on code, then click on
robbers and press [Delete].
Hint: Get rid of floods:
If the house floods, go to build mode, highlight
the area, and click. An icon will appear. Click
"Delete" to get rid of the flood.
Hint: Island house:
Build your house, but do not make it too large
to have enough room for the water. Take the pool
maker and place water all around the house. Note:
Make sure you make a small pathway to the road
so your Sim can get out of the house.
Hint: Very big pool:
Enable the rosebud or klapaucius code and repeat
to get 9,999,999 simoleans. Enter the rosebud
or klapaucius code again, then enable the move_objects
on code. You can now turn the road into a pool.
Hint: Pond:
If you want to put a pond around your house, enable
the water_tool code and get the pond tool.
Hint: Swim with clothes on:
Enable the move_objects on code, go to buy mode,
and move a Sim over a pool. They will start to
swim in the clothes they are wearing.
Hint: Change any tile:
The map_edit on code can be used to lock/unlock
any tile on the whole lot. Enter the code, click
on the "light" tiles that are not yours,
and you will "buy" it for free. You
can also click and hold and point over all the
light tiles. After all of the desired tiles are
yours type map_edit off to exit that mode. The
whole lot, including the road, is now yours. Using
this trick will allow you to place objects anywhere.
You can repaint the side walk or road in any desired
color, and decorate anything the way you want.
Hint: Killing Sims:
Send an unwanted Sim to a specific spot. Enter
build mode and place a wall around the Sim. Do
not put else inside the room with the Sim. The
Sim will die in two days.
Have your Sim go to the bathroom. While in there,
delete the door and he or she will be trapped
there until they die.
First take an unwanted Sim and tell him or her
to swim. Remove all the exits the and the Sim
will die when he or she falls asleep.
Place a Sim in the pool, then enable the move_objects
on code to remove the ladders.
Enable the move_objects on code, go to buy mode,
and click on the unwanted Sim. A message will
appear at the bottom of the screen. Click "Delete"
and your Sim will be immediately be gone.
Send your Sim to a certain location. Enable the
move_objects on code, then buy some furniture
and put it around you Sim. In two days your Sim
will be killed.
Hint: Get tombstones:
The easiest way to get tombstones short of starving
your own family is to starve your neighbors. If
you like your neighbors, first create families
of eight random people. Then create a closed in
area, put a teleporter (custom downloadable object
from various Sims sites), and teleport your neighbors
in. It works best if it is a water enclosed area
because you can use the move_objects on code to
move in one of your less experienced cooks and
start a fire with a stove. Make sure you have
enough room to keep them away from the fire until
it goes out naturally. There is because even if
you have a phone, the fireman cannot get to the
fire and you cannot move your Sim out of the enclosure
until the fire is out. Try to keep them busy cleaning
up all the messes on the floor. If you do not
want to go through all that trouble, just wait
about four days and they will begin to die. Note:
If you kill off all your neighbors, they do not
reappear when you go back to the neighborhood
-- they are dead permanently.
Hint: Remove tombstones:
Use the following trick to stop your beautiful
gardens from turning into graveyards. Enable the
move_objects on code, then click on the buy icon.
Click on the tombstone that you want to delete.
As you pick it up, click on the blue object at
the bottom of your screen. The tombstone should
be gone, and your Sim will stop mourning.
Hint: Revive dead Sims:
If one of your Sims dies, sell everything in the
house. Then, evict the family and buy the house
again. When the house loads, all of the Sims will
be alive with full mood bars.
Hint: Burn house:
Put fireplaces all over the walls and light all
of them. The house will soon catch on fire.
Glitch: Floating house:
Build a house on the wooden pillars and make sure
you cover the entire area where you are building.
After you are done, destroy the pillars underneath
it and build stairs to get to your front porch.
Make two stories the same size as you want the
top floor to be. The first has to be totally enclosed.
Make stairs to the top floor then create the walls,
roof, etc. You will not be able to change it later.
Finally, delete the walls of the bottom floor,
then delete the stairs. Your Sim will be on the
top story by himself with no bottom floor.
Use pillars on the first floor to create the
shape of the house. Fill in every space inside
the shape, except a spot for a staircase. On the
second floor, build the house. Enable the move_objects
on code, go to the first floor, and delete the
pillars. You should now have a staircase going
up to a house that is floating.
Glitch: Sim without a last name:
After you create your Sim, type in a last name,
such as "y" or something similar. Move
the pointer over the "Okay". Press [Backspace],
then quickly select "Okay". If done
correctly, you should have a Sim with no last
name.
Glitch: Disappearing Sim:
Build a large amount for stilts in a square pattern
at least 10 wide and 10 long. Click the second
level and put flooring on top of the stilts and
walls around the top. Place stairs going up to
the second level. Have your Sim go up the stairs,
then remove the stilts. Enter build mode and delete
the stairs and the house will disappear. Rebuild
the stairs and click on them. The game should
tell your Sim to go down. When have him or her
go back up, they will disappear at the top.
Glitch: Floating Sim:
Enable the move_objects on code and get your Sim
to "sleep". Just when he or she is about
to get in bed, move the bed away from him/her.
The bed will have a dent in the pillow as if the
Sim were sleeping on it, however the Sim is floating
in air.
Glitch: Disappearing maid:
Go to the house with the tree in the pool. Have
someone hire a maid. Enable the move_objects on
code, pick up the maid, and put her in the tree
area. If done correctly, the maid will eventually
disappear.
Information in this section was contributed by
Simkid92.
Glitch: Magnetic maid:
Put a Jacuzzi right on the edge of a pool. Hire
a maid and enable the move_objects on code. Pick
up the maid and put her on the ledge. Build a
wall so she cannot get out on the sides. If done
correctly, your maid should be walking around
in the Jacuzzi. Note: It is impossible to free
your maid from the Jacuzzi. This trick works best
in L-shaped parts of the pool.
Glitch: Swim indoors:
Make a pool. Hire a Maid and enable the move_objects
on code. Pick up the Maid and place her in the
pool. She will walk around on top of the water
and fall in. She will then swim inside for a while
until she gets to the object that she wants to
clean.
Glitch: Holes in roof:
Sometimes when you build a big house, square openings
will appear on the roof.
Glitch: Moving statue:
If you buy the Large Black Slab by ChiChi Smith
and rotate it, the leg that is up will change.
Glitch: Continuous whistling sound:
Enable the move_objects on code. Make a fence
so that there are four squares of land in the
middle. Wait until the newspaper girl appears.
As soon as she kneels down to drop the newspaper,
enter buy mode. Place her inside the fenced area.
While playing with your Sims, you will hear the
whistling that she makes. Note: It is not known
if the newspaper girl dies or if another one appears
the next day. You may also create a "zoo"
with a larger fenced area by using paper girls,
police, firemen, crooks, and even your own Sims.
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