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Review by Gupp

Neverwinter Nights Review

Well this is my third RPG review on this forum... as you can see I'm an RPG fan :D.

When I heard that the creators of the Balder's Gate series were producing another Forgotten Realms game based on the latest version of the D&D rules I was quite excited, being ofcourse an RPG fan. What got me even more excited was that I found out it was in 3D, developed with the new Aurora Engine it promised to produce stunning visual effects.

I finally got my hands on this game a while ago and played the through single player. I was a little bit dissapointed with the single player story. Having come from the heights of BG2 I felt that NWN lacked some of the freedom that BG2 had. The game world of NWN felt smaller and restricted. Which made the game feel VERY linear also the number of side quests seem to have shrunk from BG2.

However the usual character development, classes, stats etc. that we have come to expect from Bioware have been tweaked substantially. There are now more classes and skills than ever before. The number of character class 'kits' have also increased from BG2. I also did like the focus shift, NWN forces you to focus on one character (the character you created at the start of the game). Though a henchmen can be recruited later on your control over them is very limited, much akin to the mercenaries of Diablo 2 or the party members of Fallout. I believe this is a good move and builds an attachment to your character, understanding of your character also increases. You know exactly what you character is equipped with, exactly what their skills are, exactly how much exp they need to level up etc.

Visually... the game is stunning. It delivers on all promises in this department. A camera zoom feature is included, you can pull back to see ALL the action or you can zoom in to see the fine detail on the orcs that your Fighter is cleaving apart. Spell effects are extraordinary, a far cry from the 2D sprite days of Baldur's Gate 2 and music/sounds match the mood of the game. The music will change seamlessly as you enter/leave combat. NPC voices are also very well done, I swear if I didnt' know better i'd say they hired REAL dwarves to do the dwarf voices.

Another aspect of the game I liked was items. Lots and lots of items for you to find and cherish. Many of your favourite Baldur's Gate 2 items also make a welcome return. For example the Ring of Protection +1 series are back... they even have the same item bio as they did in BG2!

Although I was dissapointed with the Single player side of the game this was more than made up for by the Multiplayer side. NWN incorporates the revolutionary 'Dungeon Master' role into Multiplayer games. This allows a human player to be the Dungeon Master, if you are familiar with D&D than you will be aware of what this person does. They create quests, NPC diologue, place items, place monsters etc. The possibilites of having a living, breathing, thinking, human control and change the game as they see fit allows for UNLIMITED replay possibilites. Having a friend who knows you personally be the Dungeon Master will see them create quests, items and NPC's that have a personal touch. The satisfaction gained from saving a princess (with your girlfriends name) from a evil wizard (with you bosses name) is quite fun :D

Multiplayer in action.

Overall NWN is worth it, just for the Multiplayer side of the game. If you found the quets lacking in single player well then you can simply boot up a Multi game with friends and let your imagination run wild. A great game for RPG lovers and a MUST for the hardcore D&D enthusiast who always complained that they couldn't be Dungeon Master in BG2.

Graphics: 9
Sound: 8
Length: 6 (single player aint' too long)
Replay Value: With Multi...10 the possibilites are unlimited
Time Suckage: 8 if you can get a multi game up with friends over LAN or Broadband.
Overall: 8.9

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Review by Gupp

http://news.bbc.co.uk/1/hi/technology/3384277.stm

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